![]() General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. ![]() This reader collects the texts, videos, and computer programs-many of them now almost impossible to find - that chronicle the history and form the foundation of the still-emerging field of new media. ![]() She is the author of Cybertypes: Race, Ethnicity, and Identity on the Internet" and coeditor, with Beth Kolko and Gilbert Rodman, of Race in Cyberspace." " a Lisa Nakamura is associate professor of speech communication and Asian American studies at the University of Illinois, Urbana-Champaign. a While popular media such as Hollywood cinema continue to depict nonwhite nonmales as passive audiences or consumers of digital media rather than as producers, Nakamura argues the contraryOCowith examples ranging from Jennifer Lopez music videos films including the Matrix trilogy, Gattaca," and Minority Report" and online joke sitesOCothat users of color and women use the Internet to vigorously articulate their own types of virtual community, avatar bodies, and racial politics. a Lisa Nakamura, a leading scholar in the examination of race in digital media, uses case studies of popular yet rarely examined uses of the Internet such as pregnancy Web sites, instant messaging, and online petitions and quizzes to look at the emergence of race-, ethnic-, and gender-identified visual cultures. TodayOCOs online world is witnessing text-driven interfaces such as e-mail and instant messaging giving way to far more visually intensive and commercially driven media forms that not only reveal but showcase peopleOCOs racial, ethnic, and gender identity. At the same time many scholars lauded the widespread use of text-driven interfaces as a solution to the problem of racial intolerance. In the nineties, neoliberalism simultaneously provided the context for the InternetOCOs rapid uptake in the United States and discouraged public conversations about racial politics. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods. ![]() After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. ![]() To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. As a game designer or new media storyteller, you know that the story is critical to the success of your project. ![]()
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